Lucy Cheke — UniÂverÂsiÂty of Cambridge
In our lab we’ve been movÂing recentÂly to both online and gamÂiÂfied ways of testÂing cogÂniÂtion in chilÂdren. its earÂly days, but in this talk I will share progress so far using two platÂforms: GorilÂla Game Builder and the AniÂmal AI EnviÂronÂment. I will share some preÂlimÂiÂnary and proof-of-conÂcept data using these games.
Full TranÂscript:
Lucy Cheke 0:00
So I’m going to talk about a couÂple of research projects we’ve been doing over the last couÂple of years, tryÂing to introÂduce some gamÂiÂfiÂcaÂtion in to cogÂniÂtive research. So I’m going to tell you about two studÂies we’ve got runÂning with using online games of quite difÂferÂent sorts using quite difÂferÂent approachÂes to gamÂiÂfiÂcaÂtion. One using GorilÂla game builder, which is new and shiny, and one, using the aniÂmal AI enviÂronÂment, which is a sort of home built thing that I’ll tell you a litÂtle bit more about. Just a caveat, before I start, I am not an expert on online research, by any means or gamÂiÂfiÂcaÂtion, I’m just sharÂing some curÂrent research that we’re doing. But I’m hopÂing that not only there might be some useÂful things for othÂer peoÂple in here, but also, maybe we can get some help from some of you guys.
So the thing that I startÂed off thinkÂing with tryÂing to gamÂiÂfy is that we need to meet kids, when we’re talkÂing about tryÂing to do research with kids, we need to meet kids where they already are. Kids are playÂing comÂputÂer games, if they were allowed to get away with it all day, every day. If we want kids to engage with our research tasks, we can learn a lot from what they are sponÂtaÂneousÂly choosÂing to do with their time already. So the first kind of subÂset I’m going to talk about is what I’ve called tablet tots, that is to say very small chilÂdren. And we’re used to researchÂing with very small chilÂdren in the lab, because there’s lots of reaÂson, you know, with kind of physÂiÂcal hanÂdleable tasks, because up until very recentÂly, this is not a group, you know, we’re talkÂing to sort of one to five year olds, this is not a group that we can usuÂalÂly easÂiÂly do comÂputÂer tasks with. But with the advent of tablets, we now have and you know propÂer tablets that they have at home all the time, not the old fashÂioned kind, we now have an opporÂtuÂniÂty to realÂly exploit the kind of expeÂriÂence that chilÂdren young chilÂdren now have. And again, I’m speakÂing here as a parÂent of small chilÂdren. These are my two small chilÂdren here to age two and four in that picÂture playÂing on their tablets. Who would if if allowed to play tablets all day long. And what we can learn as a parÂent from just watchÂing this is that there’s a few things that parÂticÂuÂlarÂly for the younger kids seem to be quite reasÂsurÂing, as would would be games developers.
FirstÂly, these games are not sophisÂtiÂcatÂed. They don’t need a clever backÂstoÂry, they don’t need anyÂthing realÂly fanÂcy. They young chilÂdren year 2, 3, 4 year olds have very simÂple tastes. RepetÂiÂtive is fine, repetÂiÂtive is good. They like repetÂiÂtive. They can’t read. So many games on the tablets, let alone so many experÂiÂments have text instrucÂtions, you need to have audio instrucÂtions, they will click on the most obviÂous thing on the screen. And they don’t know gamÂing and interÂnet conÂvenÂtions. If you have a symÂbol that uniÂverÂsalÂly means someÂthing, unless it’s litÂerÂalÂly the play symÂbol with a triÂanÂgle, they don’t know what it means.
And dexÂterÂiÂty for the young kids, parÂticÂuÂlarÂly the dexÂterÂiÂty isn’t great. So dragÂging and dropÂping is fine for like three and a half up. But my two year old quite strugÂgles with it. So I wantÂed to creÂate a game that might allow us, parÂticÂuÂlarÂly durÂing the panÂdemÂic to start testÂing realÂly litÂtle kids online. And I came to Jo on GorilÂla genÂerÂalÂly, with my needs in that I canÂnot code I have very litÂtle time. And I have very few resources. And Jo said, Well, we’ve got this new thing. And it’s goriÂla game builder. And I promise you, they’re not payÂing me. But this was quite a find. So with gorilÂla game builder, I’m sure that you’re going to be takÂen through it in more detail. But basiÂcalÂly, you get a sort of screen like this, where you can
3:50
you pick kind of creÂate with game builder here. And then you kind of you build a screen with objects in the screen, you can move them around and quick and clickÂable and so on. And then you have lots of difÂferÂent pages on the experÂiÂment. But then you can also kind of aniÂmate to change the nature of the what’s on the screen as peoÂple go through the task. So I wantÂed to start very simÂple, because I didÂn’t know what I was doing. So I creÂatÂed a very simÂple visuÂal search task.
So this task, the pirate game is a very simÂple visuÂal search task. EssenÂtialÂly, you get givÂen a tarÂget item. So you get the pirate and they say Please can you find this, so this is silÂver coin. And then after that you get an array. So this is an examÂple of a pop out array. That is to say that the tarÂget is difÂferÂent from the, notably difÂferÂent from the disÂtracÂtors. So the idea is that this was sort of pop out at you. Or you can have what I have referred to as a camo array, which is where the items themÂselves don’t stand out terÂriÂbly well from the backÂground and are quite simÂiÂlar to one anothÂer. And this involves a lot much more search effort. So what we varÂied here was set size, ie the numÂber of disÂtracÂtors, the obviÂousÂness of the tarÂget, and the posiÂtion. So I’m just going to show you a quick litÂtle video of what this task looks like. If someÂone could tell me whether or not the sound works on this, that would be realÂly great.
5:29
Could you hear that
Jo EverÂshed
the sound isn’t comÂing through to us.
Lucy Cheke 5:33
Okay, the sound, the only thing with the sound is that all of the instrucÂtions also read out as well as being
Jo EverÂshed
loveÂly, that’s such a nice thing to do for young kids.
Lucy Cheke
So this is kind of fun this and then you have an array, and the child has to go and tap or click on the tarÂget. So these are the pracÂtice triÂals. And these are nice, big obviÂous targets.
6:04
That’s the end of the pracÂtice sesÂsion. And then we have more triÂals, but just with much more varÂied stimÂuli. So these are kind of slightÂly slightÂly obviÂous examÂples, and then you have these ones that are the realÂly difÂfiÂcult ones.
Okay. So that’s the game is incredÂiÂbly simÂple. And actuÂalÂly, the gamÂiÂfiÂcaÂtion isn’t great either for in terms of my design, because you know, we didÂn’t do much in terms of like, cool aniÂmaÂtions that hapÂpen when you get the right answer, and so forth. And that was mostÂly because I was so short of time, I designed a whole aniÂmaÂtion to do but I didÂn’t have time to do it. But it’s totalÂly doable with with the sysÂtem. So I’m just going to show you a litÂtle bit about the kind of data qualÂiÂty and stuff of the data we’ve got so far, this is work in progress, we’ve so far only got nine four to sevÂen year olds, and 16, eight to 12 year olds. This is, as Jo menÂtioned, a study on cogÂniÂtion in kids with long COVID, where we’re testÂing those who have had COVID, and those who have not had COVID. If you have a child aged four to 12, please feel free to sign up, we’re still recruitÂing, you can just folÂlow that QR code to do so. And I’ll be at the end of the talk as well. So with a bearÂing in mind that this is work in progress. And I’m not going to show you the COVID long COVID data because the samÂple is too small for that so far. But what I wantÂed to check was to whether or not this was showÂing the same sort of the right sorts of patÂterns that we’d expect to see with a visuÂal search task.
So you can see here this is you’ve got chilÂdren, difÂferÂent age groups, and the check the perÂforÂmance in terms of reacÂtion time, and accuÂraÂcy across these difÂferÂent levÂels of difÂfiÂculÂty. So here, we can see that as you might expect, the more obviÂous the tarÂget, the quickÂer kids are and the more accuÂrate. And that’s actuÂalÂly with the oldÂer kids perÂforÂmance. main reacÂtion time remained pretÂty steady, pendÂing on how many disÂtracÂtors there were with the younger chilÂdren, that went up quite sigÂnifÂiÂcantÂly. And this is what we were realÂly lookÂing for this effect of the interÂacÂtion between set size and pop out, which is someÂthing you realÂly expect to see with a visuÂal search task. So here we can see that when the disÂtracÂtor, then the tarÂget is obviÂous in the pop out conÂdiÂtion, you see this flat reacÂtion time. WhereÂas in the camo conÂdiÂtion, when the item is quite subÂtly difÂferÂent from the disÂtracÂtors, you get an increase in reacÂtion time as the set size increasÂes. And that sugÂgests we’re pickÂing up on the two kinds of visuÂal search the pop out effect, where you just see it, and the serÂiÂal, you know, havÂing to look at every sinÂgle item in turn sort of effect. And that’s realÂly reassuring.
The othÂer thing I was lookÂing for was a left hand bias, we tend to have a left hand bias in visuÂal search, mostÂly because in EngÂlish, we read from left to right. And also because of the left hand right hand brain issue that were both mostÂly right handÂed. And again, because I was able to dicÂtate exactÂly where on the screen each of these coins were, and they each had a locaÂtion, I can then map that. And I found that I’ve got this nice cenÂtral to left hand side bias. So that was just an examÂple of the first go, I’ve had doing things in game builder. I made a funcÂtionÂal visuÂal search task in about two weeks with no codÂing. We can put audio instrucÂtions onto the litÂtle kids don’t have to read it’s playable on tablets, lapÂtops, comÂputÂers, and phones, but I optÂed out of that. And it was by far the most popÂuÂlar of all the tasks that were in that largÂer study that that took that was part in. I’ll defÂiÂniteÂly be makÂing more tasks this way. And with more time, I think I can make someÂthing a lot betÂter. But that’s what I could make in less than two weeks, the time I had spare in two weeks, which I think says a lot.
9:51
The othÂer thing I’m going to talk to you through is the othÂer kind of set of research that I’ve been doing the last couÂple of years, and this is potenÂtialÂly for slightÂly oldÂer kids. Some cogÂniÂtive abilÂiÂties don’t realÂly lend themÂselves to be testÂed on this sort of 2d tablet style game that I’ve just showed you. These are betÂter testÂed with games using embodÂiÂment or some form of embodÂiÂment where you are a first perÂson indiÂvidÂual explorÂing an enviÂronÂment interÂactÂing with objects. And these are realÂly popÂuÂlar with kids. As we can see, with the popÂuÂlarÂiÂty of games such as Minecraft and FortÂnite. They’re norÂmalÂly first perÂson shootÂers, but you don’t actuÂalÂly there’s no law that says you have to have a whole have a gun in the game.
So I want to introÂduce you to the aniÂmal AI enviÂronÂment. This is an enviÂronÂment creÂatÂed by a research team that I work with, creÂatÂed in UniÂty and origÂiÂnalÂly designed to assess cogÂniÂtion in AI, using tasks that are designed for testÂing cogÂniÂtion in aniÂmals. And that can be or could, have been physÂiÂcalÂly impleÂmentÂed with aniÂmals and small chilÂdren in real life. So to see kind of a litÂtle bit what it looks like the the aim of the game is to colÂlect these green balls or yelÂlow balls as well. So it there’s very simÂple aims retrieve food, which of green or yelÂlow balls, avoid poiÂson, which are red balls, and avoid lava, which is a red or orange floor. And so, we’ve did a kind of a proof of conÂcept study lookÂing to see lookÂing at comÂparÂing deep reinÂforceÂment learnÂing AIs, and six to 10 year old chilÂdren on a subÂset of the tasks that we preÂsentÂed in a comÂpeÂtiÂtion and AI comÂpeÂtiÂtion a couÂple of years ago. There were 900 tasks in the midÂdle comÂpeÂtiÂtion, kids can’t do it, the 900 tasks. So we chose 40 tasks from 10 domains that kind of span, the kind of simÂplest kind of comÂmon sense kind of cogÂniÂtive tasks that peoÂple do with aniÂmals. And this is, Kozzy Voudouris, who is my PhD stuÂdents who did this work.
So how do AIs comÂpared to six to 10 year olds, well, a sumÂmaÂry of the data is not well, chilÂdren outÂperÂformed AIs on everyÂthing. There was no sigÂnifÂiÂcant difÂferÂence between the age groups. But interÂestÂingÂly, expeÂriÂence with simÂiÂlar comÂputÂer games did make a difÂferÂence to the results. So that’s just a thing to note that if you are gamÂiÂfyÂing, in a way that matchÂes someÂthing kids might be doing, then they will have some experÂtise that will difÂferÂenÂtiÂate between difÂferÂent chilÂdren. And because he did a clusÂter analyÂsis showÂing that you could idenÂtiÂfy which indiÂvidÂuÂals were AIs and which were chilÂdren, regardÂless of the age of the child, or the flavour of the AI. And one thing we looked at parÂticÂuÂlarÂly, for examÂple, was object perÂmaÂnence. This is someÂthing that kids past the age of about 12 months in real life sceÂnarÂios, we saw that with the agents, we could see that we can watch what they did. So not only look at the score, but watch what they did. And if you look back, not only do we know that, for examÂple, the top agent only scored 25%, we know that they got that score by using the rule always go left. So actuÂalÂly, if we comÂpare that chilÂdren to even the best AIS, chilÂdren outÂperÂformed them on every sinÂgle thing.
There were one set of things that for examÂple, the chilÂdren didÂn’t do so well on. This is a tool, an examÂple of a tool use task. And this is a nine year old who passed it. And we realised afterÂwards. And this is one of the imporÂtance of kind of doing these proof of conÂcept and preÂlimÂiÂnary stuff, that these were just way too difÂfiÂcult. It sounds obviÂous to pull a hook to get a reward. But actuÂalÂly, the physÂiÂcal manipÂuÂlaÂtion of the hook was actuÂalÂly very difÂfiÂcult for chilÂdren and AIs both. But what was interÂestÂing is that the difÂferÂence between the chilÂdren the AI is was comÂpleteÂly observÂable even when both failed. So you can see here on the left, and AI basiÂcalÂly just going around in cirÂcles. WhereÂas the child’s takes a realÂly conÂsidÂered approach, we can watch back exactÂly what the child did. And then through difÂferÂent ways of codÂing the data, we can start to get maps of not just perÂforÂmance, but a patÂtern of perÂforÂmance and type of behaviour.
We’re takÂing this forÂward with the AniÂmal AI enviÂronÂment. FirstÂly, I’m workÂing on some parÂticÂuÂlarÂly large batÂterÂies. So Kozzy’s workÂing on an object perÂmaÂnence batÂtery, and this is Denia, who’s workÂing on a space and objectÂhood batÂtery. We’re also workÂing on new feaÂtures. So we were buildÂing in reward disÂpensers, which are these ripenÂing and decayÂing rewards and new playable charÂacÂters to make it cuter and funÂner. So we’re basiÂcalÂly tryÂing to make it more verÂsaÂtile and attracÂtive. It is curÂrentÂly availÂable for othÂer researchers to use online, but it’s realÂly tricky and fidÂdly at the moment. So we’re tryÂing to work on makÂing it more availÂable as well as to this to this end, we will be hirÂing someÂone. So please do watch this space. And if you’ve got game dev expeÂriÂence, parÂticÂuÂlarÂly with uniÂty and putting things online, get in touch.
14:30
And the point of this point, I realise I’m runÂning out of time, but the point of this parÂticÂuÂlar approach is that we’re realÂly tryÂing to build this for transÂlaÂtionÂal potenÂtial. The aniÂmal AI tasks are designed to be because they’re in this kind of physÂiÂcal enviÂronÂment that could be real. It could be a room in a lab. They are playable as comÂputÂer games, yes, but they are directÂly relatÂed to those tasks that can and are used physÂiÂcalÂly in the lab, both with aniÂmals and chilÂdren. So this facilÂiÂtates transÂlaÂtion between aniÂmal modÂels, lab work with babies, todÂdlers, chilÂdren too young for comÂputÂers, and online games for oldÂer kids and adults and comÂpuÂtaÂtionÂal modÂels, because rememÂber, this was designed for and it’s being used for assessÂing AI modÂels. So we can make comÂpuÂtaÂtionÂal modÂels of cogÂniÂtion of impairÂment of develÂopÂment, and directÂly test theÂoÂretÂiÂcal accounts, all withÂin the same enviÂronÂment. So to sumÂmarise, EinÂstein apparÂentÂly said that havÂing fun is the best way to learn. HavÂing fun is I think, also the best way to test what has been learned. And I’m cerÂtainÂly going to be movÂing more towards gamÂiÂfiÂcaÂtion in everyÂthing I do from now on. So just a quick thank you to the, you know, the many, many peoÂple that have been involved in both of those research projects. And thank you for to gorilÂla and to Jo for invitÂing me to speak today. If you want to take part in the one to try out the the pirate game on your own kid, you can folÂlow this link down down here at the botÂtom here, or scan this QR code, and it’ll take you to it. Thank you very much.
Jo EverÂshed 15:58
Thank you, Lucy, that was amazÂing. I am going to ask the audiÂence in the chat to put any quesÂtions you have for Lucy into the into the q&a now. So I can come back to those in a minute. I’m just tryÂing to think what I want to ask you, I just find that I actuÂalÂly just find that all so fasÂciÂnatÂing. What I don’t underÂstand is how have you been able to do all of this, you’re like a mum, you’ve got two kids about the same age as mine
Lucy Cheke 16:31
Thank you. Okay, so I did, I did the visuÂal search task. And that was mostÂly because with the COVID project, it’s funÂny, I have two hats on, I am a researcher in the psyÂcholÂoÂgy departÂment doing the effects of kind of health on memÂoÂry and cogÂniÂtion. And that basiÂcalÂly has no fundÂing and is runÂning on volÂunÂteers and stuÂdents and like me tryÂing to do stuff myself. And then I’m also I work in an AI, an AI instiÂtute called the CenÂtre for the future of intelÂliÂgence. And there, I’m the direcÂtor of the kinds of intelÂliÂgence projects and we’ve got mulÂtiÂple, incredÂiÂbly talÂentÂed postÂdocs doing amazÂing things and PhD stuÂdents as well. So this is well resourced, This is not. So on this side, I did the game builder thing myself, because I didÂn’t think it was fair to expect anyÂone else to kind of work out this new tool. There is a moth on my face. And with the aniÂmal AI thing that’s been develÂoped with, it’s mostÂly fundÂed by peoÂple who are very interÂestÂed in underÂstandÂing the cogÂniÂtive abilÂiÂties of AIs at the moment, which is a big deal for the conÂflict of ecoÂnomÂic polÂiÂcy, secuÂriÂty and so forth reaÂsons. But I’m keepÂing it so that it can still test kids so that we can bring it more furÂther into psyÂcholÂoÂgy. And I’d realÂly love to build a comÂmuÂniÂty around peoÂple using this to test kids because because I think it has loads of potenÂtial. But yeah, there’s a there’s a there’s a big team.
Jo EverÂshed 17:51
that. So that’s amazÂing. I totalÂly agree with you. I think the idea that AIs are going to reach adult levÂel cogÂniÂtion withÂout first develÂopÂing childÂlike cogÂniÂtion is unlikeÂly. And the data, like first, right, yeah, so we’re gonna have to work this way back and layÂer them in. And that was so interÂestÂing to see how the AIs were perÂformÂing against what was it six year olds, six to 10 year olds. And still very basic, but if we can get that data from younger chilÂdren, that’s going to help that that jourÂney. But of course, at the moment, you can’t get younger chilÂdren to do this stuff online, they’re too comÂpliÂcatÂed. But if we can simÂpliÂfy them, then we might be able to start getÂting to a point where the AI can outÂperÂform a very young child, if we’re conÂfiÂdent they’re using the conÂtrols. So I think that’s, that’s tremenÂdousÂly interÂestÂing quesÂtion has come in. Thank you. Do you ever allow adults to play with their kids eg as a fun activÂiÂty to do togethÂer? Because then adults could try to encourÂage kids kids to beat them?
Lucy Cheke 18:48
That’s a good, that’s a good point. It’s a good idea. And we haven’t done that. And with the pirate game. I’m not sure how I mean, yeah, there’s pracÂtice triÂals and so on. But I think with game builder, you probÂaÂbly heard with aniÂmal AI, cerÂtainÂly, like there’s basiÂcalÂly we had pracÂtice triÂals. And there’s, and it’s very open, which is why it takes actuÂalÂly a lot of skill and develÂopÂer time. So it’s curÂrentÂly tricky. But we, we had that in the study that we ran, we had chilÂdren askÂing requestÂing to be able to come back and just keep playÂing and messÂing around with it. And so we had to kind of have a like a two tier sysÂtem, like we’re colÂlectÂing data from you verÂsus like, you’ve come back for the 16th time and are tryÂing to beat your own record. So defÂiÂniteÂly, there was lots of scope for that. And the tasks we were doing were borÂing for adults, but that’s because it was realÂly like here’s a reward can you get it? But they don’t need to be borÂing for adults and we’ve made some realÂly hard ones now. So hopeÂfulÂly we should be when we are planÂning on testÂing adults as well. So I think that’s that’s realÂly great idea a way of engagÂing kids.
Jo EverÂshed 19:53
Yeah, and if you were using game builder, there are two ways you could do that. You could have like anothÂer grown up take her has a go and now the child has a go so you could interÂleave them that could work realÂly well. Or we do have mulÂtiÂplayÂer comÂing to gorilÂla so you could set up so that a parÂent and a child could in fact play togethÂer and respond to the same task. I guess the bit that’s always tricky though is you don’t want the parÂents coachÂing the child because you actuÂalÂly want to genÂuineÂly capÂture the child’s behavÂiour. That’s always the tricky bit to comÂpenÂsate for. I hope I have tweetÂed your link that you need more parÂticÂiÂpants. If anyÂbody on the call today has got chil- young chilÂdren, please do conÂsidÂer reachÂing out to Lucy.

