Bryony Payne, UCL
My research looks into the perceptual bias we afford to voices that belong to us or to others and how this bias might be modulated by using the voices in a social context. With the challenge of moving our research online, we needed a socially interactive online environment that individual participants could access remotely.
To this end, we created a cooperative, two-player online game in which participants were able to choose a new synthesised voice to represent themselves and then use that voice to interact with another participant in a 30-minute drawing game. At test, we assessed whether social use of the voice modulated the degree of perceptual bias afforded to it via a perceptual matching paradigm. Specifically, we compared the bias demonstrated by participants who played this online game (n=44) to a control group (n=44) who had only brief exposure to the voices and did not play the game. Results show that participants afforded a perceptual bias to the synthesised voices they chose, but that the degree of bias was not modulated by social use of the voice. Here I present these results alongside the online tools, tasks, and platforms we used to attain them.