The Uni­ty game engine for a large-cohort, devel­op­men­tal study

Alex Irvine, MRC Cog­ni­tion and Brain Sci­ences Unit, Cambridge


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The Uni­ty game engine is a cross-plat­form devel­op­ment envi­ron­ment. It has great poten­tial as a tool for col­lect­ing large amounts of behav­iour­al data, both in the lab, the class room and remote­ly — e.g. over the inter­net and on user’s own devices. I present an ear­ly ver­sion of an iPad app which uses a series of mea­sures to track cog­ni­tive, social and emo­tion­al devel­op­ment in pri­ma­ry school chil­dren. Describ­ing the process of devel­op­ing this soft­ware in-house, and the strengths of the Uni­ty envi­ron­ment for cre­at­ing scal­able and high­ly usable exper­i­men­tal applications.

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The Uni­ty game engine for a large-cohort, devel­op­men­tal study